Existing mods collection
Posted: Sun May 10, 2020 4:21 pm
This topic is about collecting all available mods and give some brief explanations about them. To tha goal we added a section to our download page called "Third party Mod archive".
The aim is to keep old and unmaintained mods and patches around before they get lost by internet bit rot.
Mods still in development with/without releases:
Black Gate Keyring
by Marzo
http://exult.info/seventowers/downloads ... n=0&page=1
The Black Gate Keyring mod started out with the intent to add the Serpent Isle: Silver Seed keyring to an Ultima VII: The Black Gate game. But simply adding the keyring without any sort of quest was out of the question; so I added a quest to gain the keyring. Then came the shrines and the Codex. And so on (including a rollable carpet).
Serpent Isle Fixes
by Marzo
http://exult.info/seventowers/downloads ... n=0&page=2
The Serpent Isle Fixes Mod is meant to correct several plot bugs present in the original Serpent Isle and Serpent Isle: Silver Seed games. Fixes include the healing of Cantra, the infamous pillars in Serpent's Fang Keep which teleported you to the Test of Purity and many, many others.
Recently KnightCaptain added a lot of additional fixes.
SourceForge Island
by the Exult team
SF Island was one of the first patches made and was supposed to show off what you can do with Exult Studio and custom usecode. It's still a nice little mod with some of the Exult team making an appearance.
To be found on our downloads page
Glimmerscape
by Donfrow
Download the latest version (March 2017) from our downloads page
The Ultima VI Remake for Exult
by AgentOrangeGuy and his team
http://www.ultima6.realmofultima.com
https://facebook.com/Ultima-VI-The-Fals ... 6836142464
No release, yet!
Ultima - The Savage Empire Remake for Exult
by William Scott Franklin
https://facebook.com/Ultima-The-Savage- ... 811954890/
No release, yet!
The Conquests of Chaos
By KnightCaptain
https://github.com/KnightCaptain/conquests
An ambitious mod to recreate the cut plot of Serpent Isle, of how the three (stooges) banes destroyed the cities of Serpent Isle.
No download or files in the Git repositry, yet
Other patches and mods
These are not deprecated and should work without problems. You can also mix them with existing mods and patches with some care.
All found on our download page
Alternate font based on Kanto
enhanced by Dominus for all official releases and Sir John fixed the kerning and line spacing.
see http://exult.info/forum/viewtopic.php?p ... 5#p1711205
Size patch
by Malignant Manor
increases the size of some shapes - ideal for smaller screens
SI BG Merge
by Malignant Manor
Information at http://exult.info/forum/viewtopic.php?p=266682#p266682
Download last version (6.9 or rather 0.6.9) http://exult.info/snapshots/si_bg_merge_ver_6.9.zip
Marzo's Avatar Pack
see http://exult.info/seventowers/downloads ... n=0&page=3
Newton Dragon's GM patches
Changes all the music from the intro and menu and game music into General
MIDI and GS compatable sequences. It also changes a few sound effects from
the game if you have a GS synth.
Repackaged as mods for Exult (by Marzo)
Deprecated mods:
All these are not 100% compatible anymore with current Exult. The biggest hurdle is that their usecode was compiled with old ucc and that doesn't work well with Exult anymore. When you play those mods you may experience situations when the game seems to stop. For example when the Mayor of Trinsic approaches you. Clicking the mouse once (left or right) might help at that point to make the conversation start.
At other times the mods might crash Exult
To play them, unzip and drop the files into FoV's mods folder and select the mod from the Exult main menu.
Ultima 6 conversion
by Mike Fictiti0us
This is NOT the Ultima 6 remake by Agent Orange Guy. See http://exult.info/forum/viewtopic.php?p=25755#p25755 . It requires FoV.
In the future I plan to investigate its shapes.vga so it only adds/patches in new shapes.
Unfortunately it doesn't came with the usecode source files.
So far I had no luck in contacting the author.
Matthew Johnston's unnamed mod
see http://mailmaker.tripod.com/u7mod/index.html and http://exult.info/forum/viewtopic.php?p ... 9#p1715219 .
It doesn't have a real name and requires FoV.
I repackaged the shapes.vga and included a pdf of the webpage for safekeeping.
It does contain the usecode source so someone might take a stab at making it work with current ucc.
So far I had no luck in contacting the author.
Quests and Interactions
by Alun Bestor,version 0.6beta
The foundation of many mods and the BG Keyring mod.
It comes with usecode sources and thus someone can take a stab at making it compatible again.
Alun Bestor gave me his permission to host this mod on our download page.
The Feudal Lands
by Wizardry Dragon (requires FoV)
Linking the Feudal Lands project page on SourceForge. Go to files and download it from there https://sourceforge.net/projects/u7feudallands/
Probably another thing to archive properly are the various fan translations. Let's see if I can find them all
The aim is to keep old and unmaintained mods and patches around before they get lost by internet bit rot.
Mods still in development with/without releases:
Black Gate Keyring
by Marzo
http://exult.info/seventowers/downloads ... n=0&page=1
The Black Gate Keyring mod started out with the intent to add the Serpent Isle: Silver Seed keyring to an Ultima VII: The Black Gate game. But simply adding the keyring without any sort of quest was out of the question; so I added a quest to gain the keyring. Then came the shrines and the Codex. And so on (including a rollable carpet).
Serpent Isle Fixes
by Marzo
http://exult.info/seventowers/downloads ... n=0&page=2
The Serpent Isle Fixes Mod is meant to correct several plot bugs present in the original Serpent Isle and Serpent Isle: Silver Seed games. Fixes include the healing of Cantra, the infamous pillars in Serpent's Fang Keep which teleported you to the Test of Purity and many, many others.
Recently KnightCaptain added a lot of additional fixes.
SourceForge Island
by the Exult team
SF Island was one of the first patches made and was supposed to show off what you can do with Exult Studio and custom usecode. It's still a nice little mod with some of the Exult team making an appearance.
To be found on our downloads page
Glimmerscape
by Donfrow
Glimmerscape is a mod that I started around 2006 or so when I learned about Exult. There was no planning or gameplay in mind when it was started; the entire idea of it was just me making a new city and building conversation trees in the existing Serpent Isle world. As time progressed I added more cities and more conversations, and tried to make it more “game-like” by adding an overarching plot and mini quests in many areas. This eventually led to me completely gutting any Serpent Isle related story-line/plot.
Much of the content was made at different times when I had an idea pop into my head. I have tried to connect all related areas enough to have some sort of cohesive storyline for playability. There are areas where you can travel that have zero impact on the overall story line. Hensall is an example of this; if you follow the main storyline there is never a reason to visit this location. What I have tried to do is at least make any non-core area have something interesting within it.
Download the latest version (March 2017) from our downloads page
The Ultima VI Remake for Exult
by AgentOrangeGuy and his team
http://www.ultima6.realmofultima.com
https://facebook.com/Ultima-VI-The-Fals ... 6836142464
The goal of this project is to update U6 using U7 graphics and Exult engine, for those of us who aren’t into the 3D feel of the Ultimas. It has been something I always wished I could do, long before Exult came into being, but now it is possible. This conversion will stay true to the original game but update the storyline a bit to reflect the warlike atmosphere, new npcs to help tie in loose ends or create new sidequests, and elaborate on things in game that wasn’t possible with the Ultima 6 engine.
No release, yet!
Ultima - The Savage Empire Remake for Exult
by William Scott Franklin
https://facebook.com/Ultima-The-Savage- ... 811954890/
I started this project a few years ago (2006!), and have worked on it sporadically.
The idea, like other Ultima remakes and similar projects (such as Lazarus, for example), is to keep Ultima alive, and to introduce new people to older classics!
Another idea of The Savage Empire Remake is to retain most of the original story, expand upon it, and add new things to see and explore. I am aiming to bring the classic game up to Ultima VII's gameplay and vision.
No release, yet!
The Conquests of Chaos
By KnightCaptain
https://github.com/KnightCaptain/conquests
An ambitious mod to recreate the cut plot of Serpent Isle, of how the three (stooges) banes destroyed the cities of Serpent Isle.
No download or files in the Git repositry, yet
Other patches and mods
These are not deprecated and should work without problems. You can also mix them with existing mods and patches with some care.
All found on our download page
Alternate font based on Kanto
enhanced by Dominus for all official releases and Sir John fixed the kerning and line spacing.
see http://exult.info/forum/viewtopic.php?p ... 5#p1711205
Size patch
by Malignant Manor
increases the size of some shapes - ideal for smaller screens
SI BG Merge
by Malignant Manor
This has BG shapes imported into SI. There are 277 shapes added as of now with a few SI repeats to use for BG usecode functions.
Information at http://exult.info/forum/viewtopic.php?p=266682#p266682
Download last version (6.9 or rather 0.6.9) http://exult.info/snapshots/si_bg_merge_ver_6.9.zip
Marzo's Avatar Pack
see http://exult.info/seventowers/downloads ... n=0&page=3
Newton Dragon's GM patches
Changes all the music from the intro and menu and game music into General
MIDI and GS compatable sequences. It also changes a few sound effects from
the game if you have a GS synth.
Repackaged as mods for Exult (by Marzo)
Deprecated mods:
All these are not 100% compatible anymore with current Exult. The biggest hurdle is that their usecode was compiled with old ucc and that doesn't work well with Exult anymore. When you play those mods you may experience situations when the game seems to stop. For example when the Mayor of Trinsic approaches you. Clicking the mouse once (left or right) might help at that point to make the conversation start.
At other times the mods might crash Exult
To play them, unzip and drop the files into FoV's mods folder and select the mod from the Exult main menu.
Ultima 6 conversion
by Mike Fictiti0us
This is NOT the Ultima 6 remake by Agent Orange Guy. See http://exult.info/forum/viewtopic.php?p=25755#p25755 . It requires FoV.
In the future I plan to investigate its shapes.vga so it only adds/patches in new shapes.
Unfortunately it doesn't came with the usecode source files.
So far I had no luck in contacting the author.
Matthew Johnston's unnamed mod
see http://mailmaker.tripod.com/u7mod/index.html and http://exult.info/forum/viewtopic.php?p ... 9#p1715219 .
It doesn't have a real name and requires FoV.
I repackaged the shapes.vga and included a pdf of the webpage for safekeeping.
It does contain the usecode source so someone might take a stab at making it work with current ucc.
So far I had no luck in contacting the author.
Quests and Interactions
by Alun Bestor,version 0.6beta
The foundation of many mods and the BG Keyring mod.
It comes with usecode sources and thus someone can take a stab at making it compatible again.
Alun Bestor gave me his permission to host this mod on our download page.
The Feudal Lands
by Wizardry Dragon (requires FoV)
Linking the Feudal Lands project page on SourceForge. Go to files and download it from there https://sourceforge.net/projects/u7feudallands/
Probably another thing to archive properly are the various fan translations. Let's see if I can find them all