Idea for future...spoken dialog?
Posted: Sun Feb 01, 2004 1:59 pm
Just a random thought...would it be possible, in future versions of Exult, to support fully spoken dialog in addition to typed? The Exult team would need to add support for .mp3 for this to keep the filesize of a 'dialog patch' feasable.
The Exult team wouldn't even have to provide the voices...just the support (kinda in a 'keep the .mp3 in this format, and if the .mp3 is present in a 'voices' folder, play it...if not, text only' kind of way.)
In this way, not all the text would have to be recorded at first. Even a few key conversations could be recorded. Of course, there would have to be two voice sets for the Avatar (male/female)...and who here wouldn't love to con Lord British himself into provided the voice to such a project (as himself, naturally).
If the user 'clicks ahead' in the conversation, the current voice clip would end and the next one played...and the voices outright could be enabled or disabled in the options menu.
I don't think this would require a lot of work from the programming/Exult team (may be wrong)...the real work would be in a MOD team actually coming together to record the voices. The main problem is, each conversation part would have to be mapped to a number (call it 'x'). If conversation part 'x' is triggered, check to see if 'x'.mp3 is present. If so, play it as well. If not, just display the text.
What do people think? I think it would go a LONG way to making an incredible game even better...but it would ultimatly be quite an undertaking...
-Brian (Playful Dragon)
The Exult team wouldn't even have to provide the voices...just the support (kinda in a 'keep the .mp3 in this format, and if the .mp3 is present in a 'voices' folder, play it...if not, text only' kind of way.)
In this way, not all the text would have to be recorded at first. Even a few key conversations could be recorded. Of course, there would have to be two voice sets for the Avatar (male/female)...and who here wouldn't love to con Lord British himself into provided the voice to such a project (as himself, naturally).
If the user 'clicks ahead' in the conversation, the current voice clip would end and the next one played...and the voices outright could be enabled or disabled in the options menu.
I don't think this would require a lot of work from the programming/Exult team (may be wrong)...the real work would be in a MOD team actually coming together to record the voices. The main problem is, each conversation part would have to be mapped to a number (call it 'x'). If conversation part 'x' is triggered, check to see if 'x'.mp3 is present. If so, play it as well. If not, just display the text.
What do people think? I think it would go a LONG way to making an incredible game even better...but it would ultimatly be quite an undertaking...
-Brian (Playful Dragon)