Tips for building a house?
Posted: Mon Mar 16, 2020 8:00 pm
Hi everyone! This isn't a spam topic from a robot, I promise! x) Hope y'all are well and remaining alive and healthy in the wake of the Corona virus. It feels like some kind of zombie apocalypse except everyone's eating toilet paper again. Alright.
So I just finished Glimmerscape again, (It's always just amazing. Serious props.) and I'm making my way through the SI Fixes mod. I constantly have Hack Mover on and am collecting literally every loose object I can find, (A'la Skyrim, of course. Packrat pride!) and eventually I realize I have far, far, FAR too many things in my bags.
So I do what any self-respecting game would do and build an entire house somewhere just to house all of their things. I mean, come on. It's about time that happened. So I'm playing around in the editor, seeing what's what, slowly ambling my way around the editor to learn its inner workings. I managed to make one of those raising/lowering steel gates that are tied to -two- switches. That's pretty neat. I'm currently sliding clear glass display cages onto fancy-looking tables, wondering why I bothered to encase a pinecone in glass, then "eh"ing my way into surrounding that pinecone with fancy heroic statues.
So, I suppose I have a few inquiries as to how the master house-builders go about doing this. I'm sure I'll have more questions at some point, and I really appreciate your input! ^_^
1) How do you go about making a house with two floors? What's the most helpful tip you have in building it, building INSIDE of it, and moving between them?
2) How the heck do you get house roofs right?
3) If I have to edit a chunk, do those edits apply to ALL chunks of that type? I found a house corner with clean stone walls and floors that I really like, but the very top left corner (Right under the black coordinate labels, sadly.) is a fragment of carpeting. I want to replace that tiny sliver of blue carpeting with some stone floors so it doesn't look ugly. So, if I do that, will all instances of that chunk in the world also change? Or just that one?
4) Are there versions of openable Shutters for every direction, or just for "up" and "right?" Because I've got shutters opening -into- my house at this point.
5) How do I make a lever toggle one of those secret walls with the little square on it to differentiate it from other non-secret walls? I want to use a lever and not have the player be able to double-click on the wall to open it.
6) If it ever happens that I'm dragging and dropping wall segments into place, and some of the walls "in back" seem to overlap the ones that are isometrically in front, almost like one of those MC Escher visual anomalies, what's the best way to remedy that so it doesn't look like there are layer schenanigans? All of the pieces are indeed on the same heightplane.
7) Is there a way to make fire fields hurt when you walk through them?
8) Can I edit individual instances of placed NPC Shapes to be their own NPC, or does each individual NPC need to have its own Shape? Not sure if my question makes sense. Basically, if I put down a Goblin King shape and I double-click on it, I have surprisingly few options. ... I think. I should revisit that to see if that's accurate.
9) Is there a way to build a two-story house easily and quickly? What about placing floors? How about making walls that are two stories high but still look like they have a smooth transition between the two vertical pieces? I was looking in the Monitor crematorium for inspiration and I see that it doesn't look that smooth between the two vertical layers.
Thanks for the tips! Much appreciated! I'll show off the different stages of my house when I can.
So I just finished Glimmerscape again, (It's always just amazing. Serious props.) and I'm making my way through the SI Fixes mod. I constantly have Hack Mover on and am collecting literally every loose object I can find, (A'la Skyrim, of course. Packrat pride!) and eventually I realize I have far, far, FAR too many things in my bags.
So I do what any self-respecting game would do and build an entire house somewhere just to house all of their things. I mean, come on. It's about time that happened. So I'm playing around in the editor, seeing what's what, slowly ambling my way around the editor to learn its inner workings. I managed to make one of those raising/lowering steel gates that are tied to -two- switches. That's pretty neat. I'm currently sliding clear glass display cages onto fancy-looking tables, wondering why I bothered to encase a pinecone in glass, then "eh"ing my way into surrounding that pinecone with fancy heroic statues.
So, I suppose I have a few inquiries as to how the master house-builders go about doing this. I'm sure I'll have more questions at some point, and I really appreciate your input! ^_^
1) How do you go about making a house with two floors? What's the most helpful tip you have in building it, building INSIDE of it, and moving between them?
2) How the heck do you get house roofs right?
3) If I have to edit a chunk, do those edits apply to ALL chunks of that type? I found a house corner with clean stone walls and floors that I really like, but the very top left corner (Right under the black coordinate labels, sadly.) is a fragment of carpeting. I want to replace that tiny sliver of blue carpeting with some stone floors so it doesn't look ugly. So, if I do that, will all instances of that chunk in the world also change? Or just that one?
4) Are there versions of openable Shutters for every direction, or just for "up" and "right?" Because I've got shutters opening -into- my house at this point.
5) How do I make a lever toggle one of those secret walls with the little square on it to differentiate it from other non-secret walls? I want to use a lever and not have the player be able to double-click on the wall to open it.
6) If it ever happens that I'm dragging and dropping wall segments into place, and some of the walls "in back" seem to overlap the ones that are isometrically in front, almost like one of those MC Escher visual anomalies, what's the best way to remedy that so it doesn't look like there are layer schenanigans? All of the pieces are indeed on the same heightplane.
7) Is there a way to make fire fields hurt when you walk through them?
8) Can I edit individual instances of placed NPC Shapes to be their own NPC, or does each individual NPC need to have its own Shape? Not sure if my question makes sense. Basically, if I put down a Goblin King shape and I double-click on it, I have surprisingly few options. ... I think. I should revisit that to see if that's accurate.
9) Is there a way to build a two-story house easily and quickly? What about placing floors? How about making walls that are two stories high but still look like they have a smooth transition between the two vertical pieces? I was looking in the Monitor crematorium for inspiration and I see that it doesn't look that smooth between the two vertical layers.
Thanks for the tips! Much appreciated! I'll show off the different stages of my house when I can.