Exult Build for Windows
Posted: Wed Dec 25, 2019 8:08 am
Hi,
I'm trying to build Exult with Visual Studio 2019 for Windows. After fixing prebuild header errors (because there are no prebuilt header on github) and fixing a lot of missing dependencies I got to a point with over 200 compiling error. For example, a lot of constants are missing for example:
EXULT_BG_FLX_SHAPE_INFO_TXT
There is no definition of it anywhere. So I have no clue what is missing.
Interesting fact is, that I was able to compile the source on my Raspberry Pi Raspbian Linux System nearly without problems and it runs with original game data from GOG.
How can I build Windows Exe? I want to develop new features, but I need a debugging environment for this and working on a Raspberry Pi would make me insane I think
I'm trying to build Exult with Visual Studio 2019 for Windows. After fixing prebuild header errors (because there are no prebuilt header on github) and fixing a lot of missing dependencies I got to a point with over 200 compiling error. For example, a lot of constants are missing for example:
EXULT_BG_FLX_SHAPE_INFO_TXT
There is no definition of it anywhere. So I have no clue what is missing.
Interesting fact is, that I was able to compile the source on my Raspberry Pi Raspbian Linux System nearly without problems and it runs with original game data from GOG.
How can I build Windows Exe? I want to develop new features, but I need a debugging environment for this and working on a Raspberry Pi would make me insane I think