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Light Spell in SI is 666 Ticks

Posted: Wed Feb 15, 2017 11:40 am
by Knight Captain
Yep, this is from the original Usecode:
UI_cause_light(666);

Re: Light Spell in SI is 666 Ticks

Posted: Wed Feb 15, 2017 11:55 am
by Knight Captain
Another:
void spellSummonShade object#(0x666) ()

Re: Light Spell in SI is 666 Ticks

Posted: Wed Feb 15, 2017 6:59 pm
by Alexander
Well some people did accuse Richard Garriott of promoting devil worship in the Ultima games...;-)