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Adding to NPC Conversations without Rewriting Everything?
Posted: Thu Jul 07, 2016 2:01 pm
by Knight Captain
Is it possible to add to or even change some of an NPC's conversation topics without completely re-writing the entire conversation in new code? For example, if we wanted to update Bucia's conversation about Rotoluncia's death, how can that be done without re-doing the entire thing?
Re: Adding to NPC Conversations without Rewriting Everything
Posted: Thu Jul 07, 2016 4:32 pm
by marzo
It is not possible.
Re: Adding to NPC Conversations without Rewriting Everything
Posted: Sun Jul 10, 2016 12:08 am
by Knight Captain
So it was only possible to make luther_return_shield.uc because it was done as its own function 0x848 in the original Usecode, as opposed to part of Luther's main function?
Re: Adding to NPC Conversations without Rewriting Everything
Posted: Sun Jul 10, 2016 3:50 pm
by marzo
Yes.
Re: Adding to NPC Conversations without Rewriting Everything
Posted: Tue Jul 12, 2016 5:49 am
by Knight Captain
With that in mind, I took at look at the annoying incorrect riddle answer Draxinar accepts, but I can't get the number-selection slider to appear. It looks like Func095D is what does it, but I can't get it to process the four vars to give back a single var answer.