Discovery and Questions
Posted: Sat Sep 29, 2007 6:57 am
Greetings!
First, a quick note:
Its been a few weeks since I last posted. I took a break over the majority of the summer from the Savage Empire T.C. project, in order to avoid burnout. While my "skills" at creating pixel art are increasing, the pace is too slow, and I have taken to rendering certain U7 graphics from real pictures. Though if the project is to continue, I will probably very soon set out to create a team, to help accomplish that which I cannot. I will post more info on the official S.E.T.C. thread regarding this, very soon.
Now, with that said...
I just discovered that I can have more than 32 frames of animation for objects. YEA!!! My question is, is there a limit to the number of frames per object? This discovery will change a lot of things for any project I work on within E.S.
Another question I have is how do I make something interactive? I know next to nothing about usecode/scripting, but I have an object that is "off", but I would like it to display an animation when the player double clicks on it. Can someone walk me through the process, step by step? I figure that I'm going to have to somehow learn some usecode if I am going to get even a demo completed. The object in question is currently 41 frames, with the final version being at around 60 frames. I am also wondering how difficult it would be to make destructible environments ala Crusader? I imagine that instead of having a door or box disappear when destroyed, a script could display an explosion animation, then replace the object with a new frame that represents the same object as damaged.
Yet another question is, can npcs be made to use barges, say as part of a modified schedule? For example, would it be possible to have npcs operating carriages in Britannia, going from one town to another? Possibly stopping the carriage to engage the player in combat?
And finally (for this post, anyway!), is it possible, say in the future, to upgrade Exult/Exult Studio to have more modern features, such as colored lighting and other effects? I have done some rudimentary experimentation trying to achieve certain effects using translucency, and have some alpha-version parallax shadows for a couple of objects. But being able to assign certain features such as "this object gives off a blue glow for x-amount of tiles around it" would be excellent.
First, a quick note:
Its been a few weeks since I last posted. I took a break over the majority of the summer from the Savage Empire T.C. project, in order to avoid burnout. While my "skills" at creating pixel art are increasing, the pace is too slow, and I have taken to rendering certain U7 graphics from real pictures. Though if the project is to continue, I will probably very soon set out to create a team, to help accomplish that which I cannot. I will post more info on the official S.E.T.C. thread regarding this, very soon.
Now, with that said...
I just discovered that I can have more than 32 frames of animation for objects. YEA!!! My question is, is there a limit to the number of frames per object? This discovery will change a lot of things for any project I work on within E.S.
Another question I have is how do I make something interactive? I know next to nothing about usecode/scripting, but I have an object that is "off", but I would like it to display an animation when the player double clicks on it. Can someone walk me through the process, step by step? I figure that I'm going to have to somehow learn some usecode if I am going to get even a demo completed. The object in question is currently 41 frames, with the final version being at around 60 frames. I am also wondering how difficult it would be to make destructible environments ala Crusader? I imagine that instead of having a door or box disappear when destroyed, a script could display an explosion animation, then replace the object with a new frame that represents the same object as damaged.
Yet another question is, can npcs be made to use barges, say as part of a modified schedule? For example, would it be possible to have npcs operating carriages in Britannia, going from one town to another? Possibly stopping the carriage to engage the player in combat?
And finally (for this post, anyway!), is it possible, say in the future, to upgrade Exult/Exult Studio to have more modern features, such as colored lighting and other effects? I have done some rudimentary experimentation trying to achieve certain effects using translucency, and have some alpha-version parallax shadows for a couple of objects. But being able to assign certain features such as "this object gives off a blue glow for x-amount of tiles around it" would be excellent.