Page 1 of 1

A few questions regarding mechanics

Posted: Sun Aug 16, 2015 1:28 pm
by Can'tRemember
1. I've read on one other site (http://wiki.ultimacodex.com/wiki/Main_Gauche) that the Main Gauche can be used as an off hand weapon in a dual wielding sense.

Does this also apply to other weapons, or only the Main Gauche?

I've been running around with two Lightning Whips and I'm not sure if I've noticed anything different. It's also kind of hard to see, even when using the main gauche.



2. There's another symbol in the character screen for combat behaviour eg. attack strongest, attack weakest, flee, etc. But there's another one that seem to try and run around the enemy. I'm assuming it's meant to be a flanking behaviour, but that seems kinda silly in a game like this. I've looked for what it could be but haven't had any luck.

Re: A few questions regarding mechanics

Posted: Sun Aug 16, 2015 2:11 pm
by Dominus
AFAIK the different combat behaviors haven't been implemented, probably no one cared since combat in U7 is plain silly...

Re: A few questions regarding mechanics

Posted: Sun Aug 16, 2015 6:51 pm
by Can'tRemember
Hmm, ok, well I know for a fact the Flee For Your Life behaviour works, because my archers/spell support left me to die.


And another thing I've noticed is that exeperience gained per character is different. At first I thought it it was the total sum of experience divided by the number characters (eg 120exp/6char=20exp each), but that hasn't been the the case. Fiddling with the cheat system and setting them all to 1 exp, I've found after a good 10 minute massacre, around 1/3 of the characters had the majority of experience, like as if they gained more because they either did more damage or dealth the death blow.

Re: A few questions regarding mechanics

Posted: Tue Aug 18, 2015 1:33 pm
by total_immortal
On the original u7 the different combat modes seemed to work ok from what I remember. Combat on exult is mostly function it seems but rarely does a battle not end in a giant clusterf*** , even when some of your guys are wielding long range weapons. in the original, 2 people fighting with 2 handed swords or something would strike then attempt to avoid the next hit or something.

Re: A few questions regarding mechanics

Posted: Tue Aug 18, 2015 7:11 pm
by Can'tRemember
My biggest gripe at the moment is watching my ranged units run into close combat to shoot arrows into their face.

LKike why even bother giving ranged weapons if they aren't going to use the range to their advantage.

Re: A few questions regarding mechanics

Posted: Mon Sep 14, 2015 1:56 am
by _Olarin
Last time I investigated combat in Exult (which was a while ago, and it may have changed since then), I seem to recall that party members with ranged weapons would at least sometimes correctly shoot at their first target from a distance when you first enter battle, but then once they started acquiring new targets during battle they would apparently revert to the melee coding or something and start doing the rush-in-to-fire-point-blank thing.

To be fair, I don't recall flanking ever working all that well in the original - maybe I just never used it correctly, but I seem to recall my party members interpreting it as "go run halfway across the continent to pick a fight with a wolf instead of doing anything about the trolls mauling the party".

Also to be fair, going point blank with the enemy could be considered an improvement over constantly shooting the Avatar in the back with the crossbow, which is a well known issue in the original...