Crash To Desktop!?
Posted: Tue Dec 04, 2001 9:11 am
Hey Guys I believe I have found a bug on the Beta (and Cvs.97)! I am using a GeForce 2 GTS video card and a Sound Blaster Live! 5.1 on WinXPpro. When I get close to where Fitch should be at the end of the cave that leads to the northern wastes, the game crashes to the desktop. I have also been experiencing sporatic crashes to the desktop when I save my games. I have a dump from Stderr.txt and Stdout.txt.
Stderr.txt ==
Setting Shape to 747
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Stdout.txt ==
Exult version 0.97cvs
Built at: Dec 4 2001 20:48:54
Compile-time options: DEBUG, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 2.95.3-6 (mingw special)
Platform: Windows XP Version 5.1 Build 2600
Data path = data
Audio system assembled. Audio buffer at 16384
4 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: A: SB Live! MIDI Synth
1: B: SB Live! MIDI Synth
2: SB Live! MIDI UART
3: Microsoft GS Wavetable SW Synth
Using device -1: Microsoft MIDI Mapper
Internal Win32 Midiout Midi Player for Exult.
Created PCB 0
Created PCB 1
Created PCB 2
Created PCB 3
Created PCB 4
Created PCB 5
Audio initialisation OK
is_installed: c:\uc\serpent/static/endgame.dat
is_installed: c:\uc\serpent/static/sispeech.spc
Audio subsystem request: Custom Music track
setting game directories to: c:\uc\serpent
Starting a SERPENT ISLE game
Okay. It looks like an IFF file chunk
length looks like: 3028232
Frame count : 1
Width : 320
Height : 200
Depth : 8
Speed : 5
::0 end_consumption
::1 end_consumption
::2 end_consumption
::3 end_consumption
::4 end_consumption
::5 end_consumption
Audio subsystem request: Music track # 28
Gamedat identity SILVER SEED
Loading exult.flx...
Loading /exult_si.flx...
Loading default keybindings
Audio subsystem request: Music track # -1
Running usecode 0128 (0000) with event 5
Executing intrinsic 2
RETurning from usecode 0128
Cheats enabled.
Iolo at distance 5 trying to catch up.
Shamino at distance 5 trying to catch up.
Iolo at distance 6 trying to catch up.
Egg type is 5, prob = 100, distance = 0, crit = 0, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 1860
Egg type is 5, prob = 100, distance = 0, crit = 0, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 1860
Iolo at distance 5 trying to catch up.
Running usecode 0744 (0000) with event 3
RETurning from usecode 0744
Running usecode 0744 (0000) with event 3
RETurning from usecode 0744
Shamino at distance 15 trying to catch up.
Iolo at distance 7 trying to catch up.
Iolo at distance 6 trying to catch up.
Shamino at distance 11 trying to catch up.
Dupre at distance 5 trying to catch up.
Iolo at distance 5 trying to catch up.
Shamino at distance 5 trying to catch up.
Shamino at distance 6 trying to catch up.
Iolo at distance 5 trying to catch up.
Egg type is 5, prob = 100, distance = 0, crit = 0, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 1860
Shamino at distance 8 trying to catch up.
Egg type is 2, prob = 100, distance = 6, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 30, data2 = 0
Audio parameters might be: 30 and 0
Audio subsystem request: Music track # 30
Egg type is 5, prob = 100, distance = 5, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 0, data2 = 1743
Running usecode 0744 (0000) with event 3
RETurning from usecode 0744
Running usecode 06cf (0000) with event 3
~ Morgul King
Stderr.txt ==
Setting Shape to 747
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Setting Shape to 1028
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Stdout.txt ==
Exult version 0.97cvs
Built at: Dec 4 2001 20:48:54
Compile-time options: DEBUG, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 2.95.3-6 (mingw special)
Platform: Windows XP Version 5.1 Build 2600
Data path = data
Audio system assembled. Audio buffer at 16384
4 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: A: SB Live! MIDI Synth
1: B: SB Live! MIDI Synth
2: SB Live! MIDI UART
3: Microsoft GS Wavetable SW Synth
Using device -1: Microsoft MIDI Mapper
Internal Win32 Midiout Midi Player for Exult.
Created PCB 0
Created PCB 1
Created PCB 2
Created PCB 3
Created PCB 4
Created PCB 5
Audio initialisation OK
is_installed: c:\uc\serpent/static/endgame.dat
is_installed: c:\uc\serpent/static/sispeech.spc
Audio subsystem request: Custom Music track
setting game directories to: c:\uc\serpent
Starting a SERPENT ISLE game
Okay. It looks like an IFF file chunk
length looks like: 3028232
Frame count : 1
Width : 320
Height : 200
Depth : 8
Speed : 5
::0 end_consumption
::1 end_consumption
::2 end_consumption
::3 end_consumption
::4 end_consumption
::5 end_consumption
Audio subsystem request: Music track # 28
Gamedat identity SILVER SEED
Loading exult.flx...
Loading /exult_si.flx...
Loading default keybindings
Audio subsystem request: Music track # -1
Running usecode 0128 (0000) with event 5
Executing intrinsic 2
RETurning from usecode 0128
Cheats enabled.
Iolo at distance 5 trying to catch up.
Shamino at distance 5 trying to catch up.
Iolo at distance 6 trying to catch up.
Egg type is 5, prob = 100, distance = 0, crit = 0, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 1860
Egg type is 5, prob = 100, distance = 0, crit = 0, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 1860
Iolo at distance 5 trying to catch up.
Running usecode 0744 (0000) with event 3
RETurning from usecode 0744
Running usecode 0744 (0000) with event 3
RETurning from usecode 0744
Shamino at distance 15 trying to catch up.
Iolo at distance 7 trying to catch up.
Iolo at distance 6 trying to catch up.
Shamino at distance 11 trying to catch up.
Dupre at distance 5 trying to catch up.
Iolo at distance 5 trying to catch up.
Shamino at distance 5 trying to catch up.
Shamino at distance 6 trying to catch up.
Iolo at distance 5 trying to catch up.
Egg type is 5, prob = 100, distance = 0, crit = 0, once = 0, hatched = 0, areset = 0, data1 = 0, data2 = 1860
Shamino at distance 8 trying to catch up.
Egg type is 2, prob = 100, distance = 6, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 30, data2 = 0
Audio parameters might be: 30 and 0
Audio subsystem request: Music track # 30
Egg type is 5, prob = 100, distance = 5, crit = 2, once = 1, hatched = 0, areset = 0, data1 = 0, data2 = 1743
Running usecode 0744 (0000) with event 3
RETurning from usecode 0744
Running usecode 06cf (0000) with event 3
~ Morgul King