Page 1 of 1
lots of questions
Posted: Sat Dec 01, 2001 8:42 pm
by Lukon
some strategy questions, some possible bugs... lots! Sorry if any of these are in the faq, i scaned it but didnt find em.
1) what should you spend your trains on?
2) what does each statistic to, and how is damge \ combat calculated?
3) how does picking locks work? what about rbeaking locks with weapons - does the weapon matter?
4) arent the patches of red flowers ment to make you sleep when you walk over them?
5) you know Rudyom, in Cove, who was a potion production factory in himself, i seem to remember him not calling the guards no matter how much you stole from him. is this an aesthetic change implemented for Exult?
thanks! BTW im on the beta version, windows 98 SE
Re: lots of questions
Posted: Sat Dec 01, 2001 9:25 pm
by SB-X
With regard to 1) and 2), it doesn't matter too much yet because the
combat system has not been fully completed. I think I remember reading that the team still hasn't figured out what everything in the weapons.dat
file means.
3) Press 'p' and click a door or chest. If you are not able to use the
lockpick on it someone in your party will say "Strange that did not work"
4) If you mean flowers like the ones near Cove, not that I recall.
5) Obviously I don't know this one because I don't know the developers' intentions... but I wouldn't know anyway because I don't think I tried
stealing poor Rudyom's potions.
Re: lots of questions
Posted: Sat Dec 01, 2001 11:19 pm
by drcode
1) Search for one of the U7 walkthroughs, and it will tell you which trainers raise which stats. This will work the same in Exult.
4) Some, but not most, patches have an 'egg' in them that puts you to sleep. You can see the eggs by pressing 'e'.
Re: lots of questions
Posted: Sun Dec 02, 2001 3:26 am
by Lukon
to SB-X:
on the picklocks side, i was wondering more about the numbers... ie is the chance of success based on dexterity?
to DrCode:
i know about what each ones do (i have the official walkthrough book) but what exactly does 'strength' do? i mean it lets you carry more, but does it increase damage? or chance to hit an opponent in combat?
what im really wondering is what stats are the important ones...
Re: lots of questions
Posted: Sun Dec 02, 2001 3:33 am
by wjp
Yes, it depends on dexterity. The usecode function for a lockpick rolls a random number between 1 and 30, and checks if your dexterity is higher than that.
(It only checks your own dex., btw. Party members don't help here)
Re: lots of questions
Posted: Sun Dec 02, 2001 3:34 am
by wjp
oh, that should be 'if your dexterity is higher than or equal to that', btw
.
Posted: Sun Dec 02, 2001 5:17 am
by sprodfish
attacking chests in SI doesn't seem to work at all
no matter what the weapon
Re: .
Posted: Sun Dec 02, 2001 5:35 am
by wjp
Works for me in most cases. There do seem to be some chests that refuse to be opened. This might be because we don't calculate the amount of damage a weapon does properly.
Powderkegs usually do open them, though.
Oh, and some chests probably can't be opened at all without the proper key.
Re: .
Posted: Sun Dec 02, 2001 5:43 am
by wjp
Correction: amount of damage a weapon does shouldn't matter. It will just change the number of hits it will take to break it open.
Re: .
Posted: Sun Dec 02, 2001 6:49 am
by Max aka Moscow Dragon
"Strange this does not work" means - the chest cannot be picked in principle, do not try this.
Pickable chests either open or break the pick.
In native SI, the majority of chests can be opened by attacking.
Also - the door to the Hazzard's cave in the top North changes its Quality at some plot moment (Batlin's death?)
Before this, it is unopenable by any key in the game (only by powder keg). After this, it is openable by one key which can be found.
BTW - "breakable by powder keg or weapon" is a shape family flag or such, not only doors and chests use it.
Re: .
Posted: Sun Dec 02, 2001 6:55 am
by wjp
"Breakable" is in fact not set for doors. Those are a special case.
Re: .
Posted: Sun Dec 02, 2001 4:27 pm
by Tim
I remember some chest being able to be smashed open in the original, but not all of them. There may be some kind of setting for chests as to whether you can smash them or not. Two-handed weapons work the best (hammers, two-handed swords, halberds, etc.) when going "smashy smashy".
Re: .
Posted: Sun Dec 02, 2001 8:58 pm
by Lukon
ahhh, okie dokie...
does anyone remember the unopenable door in Cove at the butchers? I actually did the quest, and found the hidden key but even it didnt work...(neither did several cans of gun powder and some blackrock to boot)
Re: .
Posted: Sun Dec 02, 2001 11:22 pm
by Pan Sola
5) you know Rudyom, in Cove, who was a potion production factory in himself, i seem to remember him not calling the guards no matter how much you stole from him. is this an aesthetic change implemented for Exult?
I thought Rudyom told the Avatar s/he can take anything s/he wants (or something to that effect). He definitely told you to go ahead to take his wand, and I think he said ok to take other stuff too.
Re: .
Posted: Mon Dec 03, 2001 1:39 am
by sprodfish
are you sure you used the right key to open the door in the cove abbatoir?
the one that opens the door is the grey one behind the potplant in the butcher's house and the one that opens the chest is the brown one under the bucket of blood
Re: .
Posted: Mon Dec 03, 2001 4:12 am
by Dominus
Sprodfish and Lukon: are you perhaps writing about Paws and not Cove?
Paws is the village north of Trinsic (where you start the game).
Cove is the village east of Britain (where you meet a lovely lady).
If you are talking about Paws, then Sprodfish is right.
Re: .
Posted: Mon Dec 03, 2001 8:47 pm
by Soule
Is there a butcher in Cove? Hmmm..
There is a butcher, Thurfin(?) in Paws, who is in love with Polly(?).
Re: .
Posted: Thu Dec 06, 2001 3:48 am
by Oblivious
Morfin is NOT in love with paws, Thurston who works at the flour mill is.
Re: .
Posted: Thu Dec 06, 2001 5:37 am
by Soul Harvester
"Morfin is NOT in love with paws, Thurston who works at the flour mill is."
You do of course mean Polly, not paws