UCC Compiling
Posted: Mon Apr 30, 2007 11:14 am
Hi
I've been messing around with exult studio and I figured I would try to make a simple NPC. I've tried to find the answer so please forgive me if I've missed it.
I added a NPC speach to the usecode.rc that is provided for BlackGate, however when I try to compile it I'm getting:
Warning: usecode.ec:8: Use '#game "[blackgate|serpentisle]" to specify intrinsics to use .
I can compile it for SI by using the -s, but I can't seem to figure out what do to make it work for BG.
Also, if I wanted to simply add another NPC to the existing BG game, can I copy the static usecode into the patch directory and have the new NPC's speach "added" in, or would it just overwrite it the entire file?
Thanks!
I've been messing around with exult studio and I figured I would try to make a simple NPC. I've tried to find the answer so please forgive me if I've missed it.
I added a NPC speach to the usecode.rc that is provided for BlackGate, however when I try to compile it I'm getting:
Warning: usecode.ec:8: Use '#game "[blackgate|serpentisle]" to specify intrinsics to use .
I can compile it for SI by using the -s, but I can't seem to figure out what do to make it work for BG.
Also, if I wanted to simply add another NPC to the existing BG game, can I copy the static usecode into the patch directory and have the new NPC's speach "added" in, or would it just overwrite it the entire file?
Thanks!