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SI almost bug free (TM)

Posted: Wed Nov 19, 2014 11:11 pm
by Dominus
I finally finished playing through SI with current Exult.
Played almost without a hitch.

One potential serious bug has been fixed already: The desk schedule was creating too many items in the NPC inventories and those were never deleted. This prevented usecode from playing items on the NPCs. Zulith of Fawn thus didn't have a hint of the serpent armor on his body after the banes.

Then, near the final, after Dupre already sacrificed himself you are separated from your party again because you need to prove your in balance. Once you are back Dupre is kind of back in your party. He won't show but when you cycle through the party inventories or have the status bar enabled, you will notice this. Curiously when you save and reload everything is okay again.

Some very minor palette issues in the frozen north...

Xenka was missing from Monk island after she had returned. Obviously I didn't read the FAQ I wrote... http://exult.info/faq.php#karnax_gone :)
After not teleport cheating but using the dark path to get to Monk island she was there....

so... wow, the game takes ages, I forgot that :)

Re: SI almost bug free (TM)

Posted: Thu Nov 20, 2014 12:07 am
by Mimu
Very cool. :D
SI is one of those games where you wish no matter how long it is, that there was even more high-quality content...

Re: SI almost bug free (TM)

Posted: Thu Nov 20, 2014 7:30 pm
by Dominus
Found another one:
When you play with speech disabled you normally get subtitles the few times the Guardian or the serpents speak. BUT the final cutscene is without subtitles :(

Re: SI almost bug free (TM)

Posted: Wed Jan 21, 2015 4:32 am
by Crowley
Do the NPCs with the serve food activity still end up leaving absurd piles of food on the tables as time passes?

Re: SI almost bug free (TM)

Posted: Wed Jan 21, 2015 5:50 am
by Dominus
Agentorange says yes, I say no ;)

I recently started an SI game, played through monitors beginning (so that not everyone waits in the crypt), and want to the inn and left Exult running during the night. Everything worked fine.

Maybe... There is still something off when you leave the area, everything is cached out and when you come back the NPCs resume their normal schedule and leave stuff on the table...

Re: SI almost bug free (TM)

Posted: Mon Feb 02, 2015 7:26 pm
by voskat
I'm stuck at the Wall of Lights.
Put the blackrock serpent and the three prisms on the pedestals. The Wall lights up, but nothing else happens.
I read that the prisms are supposed to light up or something, but they just stay as they are.
Putting Dupre's ashes on the fourth pedestal doesn't do anything either.

Re: SI almost bug free (TM)

Posted: Mon Feb 02, 2015 8:12 pm
by Dominus
Can you provide a savegame, please?

Re: SI almost bug free (TM)

Posted: Tue Feb 03, 2015 5:25 pm
by lazar0
Has appeared Xenka and talked to her? Have you catch up the plagues in each prism with Black Sword? ;)

Re: SI almost bug free (TM)

Posted: Wed Mar 04, 2015 7:33 am
by Crowley
One minor glitch that still seems to persist is that some containers have their contents piled up in the corner of the gump, beyond the boundaries of where you can place them yourself.

Re: SI almost bug free (TM)

Posted: Wed Mar 04, 2015 1:55 pm
by Dominus
yes :(

Re: SI almost bug free (TM)

Posted: Wed Mar 04, 2015 11:56 pm
by drcode
Is there a bug entered for that?

Re: SI almost bug free (TM)

Posted: Thu Mar 05, 2015 8:12 am
by Dominus
Crowley, can you make a bug report with specific containers that show that problem? I've seen them too but can't pinpoint any, maybe your memory is better ;)

Re: SI almost bug free (TM)

Posted: Thu Mar 05, 2015 2:51 pm
by Crowley
Can do! I probably won't catch all of them, but I'll go through a bunch of the areas and see what I can find. Two specific ones I can point out right now are one of the crates near Cellia which contain pelts, and the corpse by the Serpent Gate in the Furnace.

Re: SI almost bug free (TM)

Posted: Thu Mar 05, 2015 4:32 pm
by Crowley
All righty, bug report is created as cosmetic, ticket number 1916.

Re: SI almost bug free (TM)

Posted: Sat Mar 07, 2015 5:15 am
by Crowley
I've been playing through the whole game again, and noticed another minor glitch: There is a pikeman you can rescue from the goblin camp. As I recall, if you manage to get him to the cave entrance alive, he is scripted to say something like it feels like his heart is about to burst, and he drops dead. Now, I managed to get all the way to the stairs with him in alive and in tow. Naturally, the stairs teleport doesn't move him. I shall make a bug report on this.

Re: SI almost bug free (TM)

Posted: Sat Mar 07, 2015 7:14 am
by Dominus
Hmmthat worked for me...

Re: SI almost bug free (TM)

Posted: Sat Mar 07, 2015 8:26 am
by Crowley
Hmm, that's odd. Oh well, that's a very minor thing. I noticed yet another small one that occurs shortly afterwards in plot terms. When I present the documents to Brendann about Spektor and Marsten being traitors, he summons pikemen to arrest them. However, the conversation between Brendann and the pikemen does not start, and the pikemen are left just standing there. Fortunately, this does not affect the two getting actually arrested.

Re: SI almost bug free (TM)

Posted: Sat Mar 07, 2015 9:08 am
by Dominus
Stop finding bugs ;)

Re: SI almost bug free (TM)

Posted: Thu Mar 12, 2015 2:32 pm
by Crowley
And now I am unable to use the Water of Discipline to bring Cantra, Gwenno or Dupre back to their senses. Ethicality and Logic worked fine on Iolo and Shamino. I am using Marzo's fixes mod, so I suspect this might be some wires getting crossed with how that adds curing Cantra.

Re: SI almost bug free (TM)

Posted: Thu Mar 12, 2015 3:49 pm
by Dominus
Hmm, let me check. Marzo fixed something there, I mighthave forgotten to do a zip

Re: SI almost bug free (TM)

Posted: Sun Mar 15, 2015 9:11 pm
by Dominus
Finally have some time to go through your bug reports :)

IMPORTANT:
Please install SI Fixes from our download page, NOT from the Seven Towers page. When Marzo moved his page to our project space the file dates probably got messed up. His downloads are much older and do not have the fixes!!!!

Re: SI almost bug free (TM)

Posted: Thu Mar 19, 2015 4:48 pm
by Crowley
I noticed that one thing very prone to being placed outside the normal container bounds is magic shields into backpacks. You can see this right at the beginning of the game, just drag the Avatar's shield onto the backpack of party members without opening it.

Re: SI almost bug free (TM)

Posted: Tue Mar 24, 2015 3:26 am
by Crowley
Also, food piling up on tavern tables seems certainly fixed to me. The worst I've seen is 2-3 plates on top of each other.

Re: SI almost bug free (TM)

Posted: Thu Jun 11, 2015 6:49 pm
by andreas
For what it's worth, I'm currently playing SI in dosbox and have encountered both the issue of the pikeman not going down the stairs in the goblin tunnels and Brendann's dialogue with the pikemen not being triggered when arresting Marsten and Spektor. So they may not be Exult specific.

Re: SI almost bug free (TM)

Posted: Fri Jun 12, 2015 7:51 am
by Dominus
Thanks for confirming. I *think* I tested that also in the original and changed the bug entries accordingly.