Is naming NPC's via script possible
Posted: Sun Dec 17, 2006 5:17 pm
Is naming NPC's via script possible.
I've seen fascinating things in the Silver Seed NPC creation script, just wondered if naming the NPC by code was also possible.
Func0612 0x612 (var var0000)
{
var NewNPC;
var NewNPCProps;
//Isstanar the Automaton 0x3b1 945
NewNPC = UI_create_new_object2(0x3b1, [0x0A79, 0x0ACC, 0, 1]);
UI_clear_item_flag(NewNPC, 18);
UI_set_alignment(NewNPC, 0);
UI_set_schedule_type(NewNPC, 16);
UI_set_npc_id(NewNPC, 0x0000);
NewNPCProps = UI_set_npc_prop(NewNPC, 0, 30);
NewNPCProps = UI_set_npc_prop(NewNPC, 1, 30);
NewNPCProps = UI_set_npc_prop(NewNPC, 2, 20);
NewNPCProps = UI_set_npc_prop(NewNPC, 4, 30);
NewNPCProps = UI_set_npc_prop(NewNPC, 3, 30);
UI_set_item_flag(NewNPC, 0x001D);
//More NPC's here
return;
}
I've seen fascinating things in the Silver Seed NPC creation script, just wondered if naming the NPC by code was also possible.
Func0612 0x612 (var var0000)
{
var NewNPC;
var NewNPCProps;
//Isstanar the Automaton 0x3b1 945
NewNPC = UI_create_new_object2(0x3b1, [0x0A79, 0x0ACC, 0, 1]);
UI_clear_item_flag(NewNPC, 18);
UI_set_alignment(NewNPC, 0);
UI_set_schedule_type(NewNPC, 16);
UI_set_npc_id(NewNPC, 0x0000);
NewNPCProps = UI_set_npc_prop(NewNPC, 0, 30);
NewNPCProps = UI_set_npc_prop(NewNPC, 1, 30);
NewNPCProps = UI_set_npc_prop(NewNPC, 2, 20);
NewNPCProps = UI_set_npc_prop(NewNPC, 4, 30);
NewNPCProps = UI_set_npc_prop(NewNPC, 3, 30);
UI_set_item_flag(NewNPC, 0x001D);
//More NPC's here
return;
}