Intermap UseCode Transport Array
Posted: Mon Dec 04, 2006 7:04 am
Intermap UseCode Transport Array: Do such exist? Is the following possible?
I had this idea of moving the dungeons off the main map and onto another.
However many areas are accessed in normal game by an [x, y, z] UseCode Array which would need to be [x, y, z, m] (m for map) in order for this to work.
The result would be a main map where ships could actually function and the possibility for a massively expanded game in other ways.
I had this idea of moving the dungeons off the main map and onto another.
However many areas are accessed in normal game by an [x, y, z] UseCode Array which would need to be [x, y, z, m] (m for map) in order for this to work.
The result would be a main map where ships could actually function and the possibility for a massively expanded game in other ways.