Again Serpent Isle plot.
Posted: Mon Sep 30, 2002 6:28 am
I cannot disclose the source of this text, sorry.
Here is it:
Ultima VII, Part Two: THE SERPENT ISLE
Town Plots - Raymond
Version 1.1
MONNITOR
Monnitor is a coastal/mountain town and the first major dwelling the player will encounter in the game. Like Jhelom in Britannia, Monnitor was founded on Valor, and most of the inhabitants are warrior-types who enjoy a good brawl. The "duelling" activity is prominent in many areas of the town. "Quests of Courage" are encouraged and seem to be a staple of the community. One must prove oneself worthy if one is to gain any sort of respect. Once the player has their respect, the Avatar gains an extra consonant somewhere in his name, and will be addressed that way by the townspeople from that point on.
In Monnitor, the Avatar can pick up adventuring supplies: weapons, armour, provisions, food, etc. The only trick is that he will need money--specifically the coin of Monnitor (the equivalent of a gold coin is one monnetar--plural is monnetari). The following things can happen in Monnitor before the "madness" begins:
. The Avatar can learn about 1-3 "quests of courage" which will reward the player with monnetari,
experience, and training.
. The Avatar will learn clues concerning the whereabouts of Gwenno and Batlin.
. The Avatar will learn about the Knights' Test, a gauntlet of skill which will gain the people's
respect. He will be rewarded with an artifact of Courage upon completion (and a second
consonant somewhere in his name!) (Probably one of the aforementioned "quests of courage")
. The Avatar will learn of the missing child and will be asked to find him.
The town Monnitor will consist of:
Town Hall (mayor's office)
Pub ("The Slashing Sword")
Armourer/Blacksmith
Training Hall/"Gymnasium"
An Inn ("The Snoring Warrior")
Provisioner shop
Clothing shop
Sculptor shop (builds statues of warriors)
Undertaker
Residences
NPCs of note:
Mayor Marstten - burly, tough but friendly; takes a shine to the Avatar immediately until he learns of
the Lord British connection--then nothing sways his opinion of the player until the player
performs a certain deed
Luddwig - the town bully; looks for a fight for the hell of it
Spekktor - the town's (only) intellectual--a bookwormish type, but very intelligent; he is respected
by the town, for he keeps the books and generates income for the fighters
Fatimma - barmaid with a heart of gold; and a secret
Renffry - the undertaker; canny, shifty-eyed old man
Brendann - the armourer/blacksmith; ex-fighter
Zazzana - a female fighter/trainer
Flickken - strict census-taker of Monnitor; most likely the first NPC the player encounters, as he
"checks in" anyone coming into the city and give the party what are essentially ID cards
Harnna -- the mother of the missing child, Nickkla
Franttor - the father of Nickkla
Shnydder - the innkeeper
Priqquant - the sculptor; will eventually do a bust of the Avatar (toward the end of the game)
Cellia - the clothing shop owner
Craigg - the provisioner
Other fighters and wenches as needed
(Needless to say, the townsfolk of Monnitor took a real shine to Gwenno when she arrived--she was
thought of highly in the town!)
KNIGHTS' TEST
Knights' Test is a puzzle-filled "dungeon" or obstacle course; at the end of the course is some kind of widget/trinket which the Avatar must bring back to Mayor Marstten to prove he was successful.
One NPC may be needed as the "guardian" of Knights' Test.
MINOR PLOTS
Quests of courage:
a. Knights' Test: gives Avatar respect and status; will make everyone cooperative
b. Slaying a bear: ferocious bears lurk in the forest outside of town; the Avatar must kill one,
and bring its skin to the Pub for the Sunday Night Bear Stew
c. "Duelling": the Avatar must participate in "games" with the local fighters for money--
archery, cannon firing, etc.
Sculptor plot:
Return a chunk of blackrock to Priqquant. Batlin had stolen a piece; the ore is extremely rare
on Serpent Isle; Priqquant uses it for sculpting; he has a method for melting it down,
which the Avatar can learn.
Find Gwenno:
Spekktor will know much about what she was doing in Monnitor
Find Batlin:
Priqquant, the Mayor, and Renffry will provide clues to Batlin's whereabouts
Find Nickkla:
The child is missing; everyone is concerned; his parents will give big reward if the body
is brought back
NOTE: All of the above happens before the "madness".
MONNITOR, post-"madness":
Later in the game, after the Bane of Wantonness possesses Dupre, the companion becomes a white ape and leaves the party. By the time the Avatar arrives back at Monnitor, the entire town has changed. Every NPC has become either a bull, a bear, or a panther. The Bulls are sex-driven and roam the city; they will attack anything that stands in their way. The Panthers are territorial, staying mostly in one area; they will attack if approached. The Bears are cannibalistic hunters, and like the Bulls, roam about searching for prey. Dupre is able to control any one of these three factions, and will take on the characteristics of the Bears, Bulls, or Panthers at will.
The NPCs have changed thusly:
Mayor Marstten - a bear
Luddwig - a bear
Spekktor - a panther
Fatimma - a panther
Renffry - a bull
Brendann - a bull
Zazzana - a panther
Flickken - a bull
Harnna -- a panther
Franttor - a bear
Shnydder - a bear
Priqquant - a bull
Cellia - a panther
Craigg - a bear
Other fighters and wenches as needed
Each of these animal NPCs can be spoken to normally; they will remember who they are, but their perceptions of their "past lives" are that they were "wrong" and "misguided" and now they are living their lives in a truthful fashion.
Naturally, the Avatar must correct the city, and he must do this by curing Dupre himself. The only way to do this is by actually slaying Dupre (which replaces the ape type with the original Dupre type). The Bane must be trapped in the Soul-Jar at this point. Dupre's body must then be taken to the Shrine of Discipline (after it is repaired) and "cleansed". This restores Dupre back to his normal self.
After the town has been restored to normalcy, Priqquant will make a blackrock statue of the Avatar. This statue can then be used as one of the Magical Wards that forces that Chaos Snake into the Wall of Lights.
Here is it:
Ultima VII, Part Two: THE SERPENT ISLE
Town Plots - Raymond
Version 1.1
MONNITOR
Monnitor is a coastal/mountain town and the first major dwelling the player will encounter in the game. Like Jhelom in Britannia, Monnitor was founded on Valor, and most of the inhabitants are warrior-types who enjoy a good brawl. The "duelling" activity is prominent in many areas of the town. "Quests of Courage" are encouraged and seem to be a staple of the community. One must prove oneself worthy if one is to gain any sort of respect. Once the player has their respect, the Avatar gains an extra consonant somewhere in his name, and will be addressed that way by the townspeople from that point on.
In Monnitor, the Avatar can pick up adventuring supplies: weapons, armour, provisions, food, etc. The only trick is that he will need money--specifically the coin of Monnitor (the equivalent of a gold coin is one monnetar--plural is monnetari). The following things can happen in Monnitor before the "madness" begins:
. The Avatar can learn about 1-3 "quests of courage" which will reward the player with monnetari,
experience, and training.
. The Avatar will learn clues concerning the whereabouts of Gwenno and Batlin.
. The Avatar will learn about the Knights' Test, a gauntlet of skill which will gain the people's
respect. He will be rewarded with an artifact of Courage upon completion (and a second
consonant somewhere in his name!) (Probably one of the aforementioned "quests of courage")
. The Avatar will learn of the missing child and will be asked to find him.
The town Monnitor will consist of:
Town Hall (mayor's office)
Pub ("The Slashing Sword")
Armourer/Blacksmith
Training Hall/"Gymnasium"
An Inn ("The Snoring Warrior")
Provisioner shop
Clothing shop
Sculptor shop (builds statues of warriors)
Undertaker
Residences
NPCs of note:
Mayor Marstten - burly, tough but friendly; takes a shine to the Avatar immediately until he learns of
the Lord British connection--then nothing sways his opinion of the player until the player
performs a certain deed
Luddwig - the town bully; looks for a fight for the hell of it
Spekktor - the town's (only) intellectual--a bookwormish type, but very intelligent; he is respected
by the town, for he keeps the books and generates income for the fighters
Fatimma - barmaid with a heart of gold; and a secret
Renffry - the undertaker; canny, shifty-eyed old man
Brendann - the armourer/blacksmith; ex-fighter
Zazzana - a female fighter/trainer
Flickken - strict census-taker of Monnitor; most likely the first NPC the player encounters, as he
"checks in" anyone coming into the city and give the party what are essentially ID cards
Harnna -- the mother of the missing child, Nickkla
Franttor - the father of Nickkla
Shnydder - the innkeeper
Priqquant - the sculptor; will eventually do a bust of the Avatar (toward the end of the game)
Cellia - the clothing shop owner
Craigg - the provisioner
Other fighters and wenches as needed
(Needless to say, the townsfolk of Monnitor took a real shine to Gwenno when she arrived--she was
thought of highly in the town!)
KNIGHTS' TEST
Knights' Test is a puzzle-filled "dungeon" or obstacle course; at the end of the course is some kind of widget/trinket which the Avatar must bring back to Mayor Marstten to prove he was successful.
One NPC may be needed as the "guardian" of Knights' Test.
MINOR PLOTS
Quests of courage:
a. Knights' Test: gives Avatar respect and status; will make everyone cooperative
b. Slaying a bear: ferocious bears lurk in the forest outside of town; the Avatar must kill one,
and bring its skin to the Pub for the Sunday Night Bear Stew
c. "Duelling": the Avatar must participate in "games" with the local fighters for money--
archery, cannon firing, etc.
Sculptor plot:
Return a chunk of blackrock to Priqquant. Batlin had stolen a piece; the ore is extremely rare
on Serpent Isle; Priqquant uses it for sculpting; he has a method for melting it down,
which the Avatar can learn.
Find Gwenno:
Spekktor will know much about what she was doing in Monnitor
Find Batlin:
Priqquant, the Mayor, and Renffry will provide clues to Batlin's whereabouts
Find Nickkla:
The child is missing; everyone is concerned; his parents will give big reward if the body
is brought back
NOTE: All of the above happens before the "madness".
MONNITOR, post-"madness":
Later in the game, after the Bane of Wantonness possesses Dupre, the companion becomes a white ape and leaves the party. By the time the Avatar arrives back at Monnitor, the entire town has changed. Every NPC has become either a bull, a bear, or a panther. The Bulls are sex-driven and roam the city; they will attack anything that stands in their way. The Panthers are territorial, staying mostly in one area; they will attack if approached. The Bears are cannibalistic hunters, and like the Bulls, roam about searching for prey. Dupre is able to control any one of these three factions, and will take on the characteristics of the Bears, Bulls, or Panthers at will.
The NPCs have changed thusly:
Mayor Marstten - a bear
Luddwig - a bear
Spekktor - a panther
Fatimma - a panther
Renffry - a bull
Brendann - a bull
Zazzana - a panther
Flickken - a bull
Harnna -- a panther
Franttor - a bear
Shnydder - a bear
Priqquant - a bull
Cellia - a panther
Craigg - a bear
Other fighters and wenches as needed
Each of these animal NPCs can be spoken to normally; they will remember who they are, but their perceptions of their "past lives" are that they were "wrong" and "misguided" and now they are living their lives in a truthful fashion.
Naturally, the Avatar must correct the city, and he must do this by curing Dupre himself. The only way to do this is by actually slaying Dupre (which replaces the ape type with the original Dupre type). The Bane must be trapped in the Soul-Jar at this point. Dupre's body must then be taken to the Shrine of Discipline (after it is repaired) and "cleansed". This restores Dupre back to his normal self.
After the town has been restored to normalcy, Priqquant will make a blackrock statue of the Avatar. This statue can then be used as one of the Magical Wards that forces that Chaos Snake into the Wall of Lights.