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Re: Serpent Isle cut plot... (notes)

Posted: Mon Jun 05, 2006 9:21 am
by Wizardry Dragon
The hard part we have to contend with first is making a usable map for Serpent Isle, that is - one not horribly hacked up as the original was.

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Peter M Dodge aka Wizardry Dragon
Lead Designer,
Ultima VII: The Feudal Lands

Re: Serpent Isle cut plot... (notes)

Posted: Wed Jul 05, 2006 1:17 am
by Covenant
Jets Connor said: "They say that once a year, the thread gets revived by the magical light of the solar eclipse and comes back to wreak a terrible vengeance upon those who killed it."

Don't come for me! It wasn't my fault! ARGGGGHHH!!! :o)