Re: Mods, mod installation and menus
Posted: Mon Aug 21, 2006 9:46 am
A couple of very minor points:
1. Ampersand characters in CFG files need to be encoded using the & entity otherwise an XML parsing error occurs. This came up, naturally, when specifying a mod title. It's not a big problem, but it is something that should be noted in the mod-format documentation.
2. It might be a good idea to add additional optional metadata tags in the CFG file for future use - e.g. author, website and contact email address, date of release, version number.
3. The ability to specify a custom icon to go alongside the mod title would be a nice touch! Though perhaps more of use to designers of complete games.
1. Ampersand characters in CFG files need to be encoded using the & entity otherwise an XML parsing error occurs. This came up, naturally, when specifying a mod title. It's not a big problem, but it is something that should be noted in the mod-format documentation.
2. It might be a good idea to add additional optional metadata tags in the CFG file for future use - e.g. author, website and contact email address, date of release, version number.
3. The ability to specify a custom icon to go alongside the mod title would be a nice touch! Though perhaps more of use to designers of complete games.