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Re: New Paperdoll Graphics II
Posted: Wed Jun 22, 2005 5:43 am
by Crysta the Elf
like he said.. i draw. i post.. then he inserts when he can
im sure he'll say when the next batch is in.. lol
Re: New Paperdoll Graphics II
Posted: Wed Jun 22, 2005 6:56 am
by Dominus
Artaxerxes: Don't you dare!!!
Re: New Paperdoll Graphics II
Posted: Wed Jun 22, 2005 9:45 am
by Crysta the Elf
go for it At.
Re: New Paperdoll Graphics II
Posted: Fri Jun 24, 2005 11:15 am
by Crysta the Elf
just a minor update.... rest of the male clothes should be done soon.. but im probably going to do a fellowship staff design tonight
i was thinking about it.. and i realized that while the current one IS really good, its not all that accurate.. and with a bit of searching i was able to fish up the resource material i needed.. soooo.... yeah :p
Re: New Paperdoll Graphics II
Posted: Sat Jun 25, 2005 4:31 pm
by Crysta the Elf
Angles. Suck.
Drew the staff tip then turned it. thats the best it could possible be.. lol... at least its not that bad.
Basically, the tip of the staff is supposed to be the Fellowship symbol of the T, U, and W for their beliefs system.. when you know its what youre looking for its a lot easier to see it on the in-game sprites. ^_^
Put in the non-turned tip for further reference for no particular reason.
Re: New Paperdoll Graphics II
Posted: Sun Jun 26, 2005 4:45 am
by Crysta the Elf
example, and back sprite... lines up the same as the current one
and yeah, it looks bad, but it really isnt possible to do much better
Re: New Paperdoll Graphics II
Posted: Sun Jun 26, 2005 3:57 pm
by Crysta the Elf
i noticed today that shield backs arent working right in exult.. and, moreso, are largely unfinished even in the SI graphics, which is odd
therefore...
from left to right:
wooden shield (already in the SI graphics but not being used in BG or SI for some reason..), SI spiked shield (needed the notch marks which were wooden sheild-native removed), buckler/black shield (same, as well as recolor), my BG spiked shield back reedited for the notch removal mentioned above, and the SI door shield, which for some reason wasnt even started in the SI graphic files
now. like i said, aside from the BG spiked shield which WJP fixed, all shields in BG AND SI are using the heater back (and the back fits all of the heater shape shields well without recoloring.. lol), even though the round back is in memory (wooden shield at least), so these will need to be put in for both BG and SI as maked (aside from the buckler, which should be in both)
Re: New Paperdoll Graphics II
Posted: Mon Jun 27, 2005 9:42 pm
by Vasculio294
Wow thats good stuff i'm seeing in this thread! You think that you guys can possibly bring over the Death Scythe to Serpents Isle?
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 7:26 am
by Beldavid
Is there ANY way to make a new Spark paperdoll, I mean I'm sure Spark is a buff kid but that is ridiculous.
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 7:50 am
by Dominus
*I* think the best way to handle Spark would be to turn off SI paperdolls for him. For the reasons why it is kind of hard (if not impossible) to make a new paperdoll for him - search the forum...
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 9:09 am
by Crysta the Elf
actually, it would be a lot of work.. but id be more than willing to work on it
all i need to do is email someone about getting a version of their smaller spark paperdoll with arms and torso seperate and i could probably have the art for it done in a few months
(id prefer to take my time with it to make sure its all right
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 10:14 am
by Crowley
Great work! If I might make one request, please do the hawk (or was that a falcon?). The current paperdoll art for it looks like a fowl.
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 10:17 am
by Crysta the Elf
i.. dont think im even going to try on the hawk.. ^_^;;
i dont think id be able to do well enough with it to justify trying.. especially since what we have is quite decent already..
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 10:31 am
by Crysta the Elf
male hoods... jsut needed a bit of tweaking like I thought
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 1:27 pm
by yhevhe
But there isn't already a Spark paperdoll were he's not that buff? It's in a not so old thread in the phorum.
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 1:34 pm
by Crysta the Elf
yes, that was the one i was talking about
but, i need a version where the arms, torso, and head are seperate.. and has the other two sets of arms... i need em that way to be able to do the clothes
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 4:18 pm
by Vasculio294
Ahhh man! So the Death Scythe is out of the question!?
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 4:22 pm
by Crysta the Elf
no... i just wanna finish the last few clothing pieces before i start on anything that isnt exactly needed
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 6:18 pm
by marzo
To Vasculio: besides Crysta's answer, I think that you have asked for this in the wrong thread. Adding the Death Scythe in SI means more than making paperdolls for it...
Re: New Paperdoll Graphics II
Posted: Fri Jul 01, 2005 11:41 pm
by Vasculio294
If shouldn't be too difficult? Copy the default paperdoll scythe from SI recolor it Blue. Just copy the little scythe from Black Gate over along with the stats and all. I'm sure one of you can pull it off!
Re: New Paperdoll Graphics II
Posted: Sat Jul 02, 2005 3:07 pm
by cyberfugue
Crysta, I just have to say that you rock.
Re: New Paperdoll Graphics II
Posted: Sat Jul 02, 2005 10:20 pm
by Vasculio294
I agree! Crysta has skill!
Re: New Paperdoll Graphics II
Posted: Sun Jul 03, 2005 2:15 am
by Crysta the Elf
nahhh.. ive just been lucky so far.. heh......
Re: New Paperdoll Graphics II
Posted: Sun Jul 03, 2005 5:24 pm
by Crysta the Elf
just realized the female avatar costume would have to be like this due to the multiracial avatars... its this or thre seperate versions.. one for each skin color.. lol
Re: New Paperdoll Graphics II
Posted: Sun Jul 03, 2005 5:34 pm
by Vasculio294
If i was skill as Crysta!
I'd fix the female paperdolls. I'd take away the scary freakish muscles, especially in the legs and give them better hair. Then i fix the faces.
Re: New Paperdoll Graphics II
Posted: Sun Jul 03, 2005 5:37 pm
by Crysta the Elf
i like the muscles on them.. shows off how strong they are
Re: New Paperdoll Graphics II
Posted: Sun Jul 03, 2005 6:18 pm
by Vasculio294
How do you post pictures?
Re: New Paperdoll Graphics II
Posted: Sun Jul 03, 2005 7:48 pm
by Vasculio294
Re: New Paperdoll Graphics II
Posted: Mon Jul 04, 2005 5:03 am
by artaxerxes
Dominus wrote:
>
> *I* think the best way to handle Spark would be to turn off
> SI paperdolls for him.
That's a pretty bold statement, but probably the safest move.
The other option I like is to scale down via the engine. When an item is dropped on Spark, there is a 35% size reduction all around. This way, there is no issues with hotspots and all.
Artaxerxes
Re: New Paperdoll Graphics II
Posted: Mon Jul 04, 2005 5:25 am
by yhevhe
Just a question... is there a way to make a character's paperdoll change when triggered by something (let's say, a level up)? So to change a not buff paperdoll to a buff one when the character has enough strenght?
Re: New Paperdoll Graphics II
Posted: Mon Jul 04, 2005 5:35 am
by Crysta the Elf
actually.. im gonna go with what Dom said too, at least until i can get the resized art done... fact is... would have had to be done eventually ANYWAY to get Trellek working... so why not set it up now?
ah! a BETTER idea! know that smaller spark paperdoll? why dont i resprite it so it has his proper clothes on, then add in the lines form teh normal BG paperdoll.. and we use that instead when SI ones are active? so it retains teh same look.. just less interactivity
Re: New Paperdoll Graphics II
Posted: Mon Jul 04, 2005 5:44 am
by Crysta the Elf
er.. and ill make sure the original artist OKs the use of it too.. dont worry, im not THAT stupid
Re: New Paperdoll Graphics II
Posted: Mon Jul 04, 2005 9:06 am
by Crysta the Elf
er.. can someone get into contact with Berty Zhang for me? i cant get 'is email to work...
Re: New Paperdoll Graphics II
Posted: Tue Jul 05, 2005 6:22 pm
by Crysta the Elf
Re: New Paperdoll Graphics II
Posted: Wed Jul 06, 2005 11:53 pm
by nex666
The shirt looks great
Maybe take out a bit of the contrast on the sleeves though
Re: New Paperdoll Graphics II
Posted: Thu Jul 07, 2005 2:34 am
by Crysta the Elf
better?
Re: New Paperdoll Graphics II
Posted: Thu Jul 07, 2005 6:28 am
by dag
this rocks, and it rocks a lot.
crysta, your art is astonishing. you really got it; i am looking forward to seeing these pics in the next stable release!
)
Spark paperdoll
Posted: Thu Jul 07, 2005 6:40 pm
by BC
I think that if new art is done, armor for Spark it should look too big for him. For instance chain mail should hang down to his knees. He is wearing the same size armor as everyone else.
Re: New Paperdoll Graphics II
Posted: Fri Jul 08, 2005 1:15 am
by Orioneth
I never thought Jaana's hawk would be held, more that it would fly around Jaana or sit on her arm. Would it be possible for its graphic (if you ever do it) to reflect that? Would that change your stance on doing the hawk?
Anyway, amazing work!
Re: New Paperdoll Graphics II
Posted: Fri Jul 08, 2005 1:30 am
by Dominus
I think that if new art is done, armor for Spark it should look too big for him. For instance chain mail should hang down to his knees. He is wearing the same size armor as everyone else.
I really don't get it why people are SO fixated on getting Spark done more realistic. We already have armor fitting tight on males and females (one size fits all), why not do the same for Spark?
Re: New Paperdoll Graphics II
Posted: Fri Jul 08, 2005 2:10 am
by Crysta the Elf
i can tell you that if i do armor for him im gonna say to heck with realistic and make it fit him ^_^;
and as to the hawk.. i still dunno...
Re: New Paperdoll Graphics II
Posted: Fri Jul 08, 2005 2:15 am
by BC
Personally I just like the extra detail, its not so much about realism. A smaller Spark with the normal armor would be a big improvement. But oversized armor would be unique and feel less generic in my opinion. His sprites are so small compared to other NPCs that it seems appropriate.
Its like the difference between NPC sprites in Blackgate and SI. SI's variety adds a lot to the game atmosphere.
Re: New Paperdoll Graphics II
Posted: Fri Jul 08, 2005 2:30 am
by Crysta the Elf
well I still think it should just fit him xP
Re: New Paperdoll Graphics II
Posted: Fri Jul 08, 2005 2:56 am
by Vasculio294
The green shirt is awsome!
Re: New Paperdoll Graphics II
Posted: Fri Jul 08, 2005 10:38 am
by Paulon
I figure magical armor should fit Spark just fine. It should be magical 'One Size Fits All' kind of stuff shouldn't it?
Re: New Paperdoll Graphics II
Posted: Fri Jul 08, 2005 2:04 pm
by Crysta the Elf
yeah.. but im sayin ALL armors
Re: New Paperdoll Graphics II
Posted: Fri Jul 08, 2005 11:18 pm
by nex666
Hehe, yes Crysta that does look better
They're looking great, can't wait till your next set. This is just about the only thing i look at in these forums anymore.
Re: New Paperdoll Graphics II
Posted: Sat Jul 09, 2005 2:37 am
by Crysta the Elf
well.. my "next set" would be the last.. the pants... guess im stallin on purpose cause as soon as they're done ill have nothin left to do
Re: New Paperdoll Graphics II
Posted: Sat Jul 09, 2005 5:58 am
by Natreg
well, you could do some companions costumes (like the Avatar costume in BG, so the companions look like their paperdolls and sprites in the original Ultima VII
Re: New Paperdoll Graphics II
Posted: Sat Jul 09, 2005 12:55 pm
by Timo Takalo
*remembers Iolo's monk robe* I don't think that would work all that well.