Re: The SIMS obsession in U7
Posted: Thu Dec 16, 2004 9:36 pm
Dominus, I see what you mean, but I was thinking that object rotation just seems like something that could be considered a reasonable and normal thing for the Avatar to do in-game? Particularly for smallish objects (up to and including wooden planks of course
I can even imagine the Avatar doing that "push" or "action" motion that he/she can currently do (momentarily sticking his right hand and foot out) to turn the relevant object around. Again, the implications on game dynamics might be questionable, but as Gunnar points out, it would facilitate better in-game construction (and adds yet another piece of interactivity which contributes to my love of the game .
I'm sure there are uses for in-game rotation other than construction, I just can't think of any right now ... hehe ok ok, what about that sword that you want to fit on your horizontal table but can't because the sword's aligned vertically? *Rotate* ahh there we go
I can even imagine the Avatar doing that "push" or "action" motion that he/she can currently do (momentarily sticking his right hand and foot out) to turn the relevant object around. Again, the implications on game dynamics might be questionable, but as Gunnar points out, it would facilitate better in-game construction (and adds yet another piece of interactivity which contributes to my love of the game .
I'm sure there are uses for in-game rotation other than construction, I just can't think of any right now ... hehe ok ok, what about that sword that you want to fit on your horizontal table but can't because the sword's aligned vertically? *Rotate* ahh there we go