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Re: ExultStudio

Posted: Thu Jul 17, 2003 6:07 pm
by Skutarth
Slow reaction, another side-effect of hunger.
Grab a Snickers.

Re: ExultStudio

Posted: Fri Jul 18, 2003 3:28 am
by Wizardry Dragon
Yup, just plain crash and what it says in stdout (which I've posted a couple times over)

If I sent you my map file over could you drop some NPCs in it for me, cause I don't see ExultStudio fixing itself anytime soon :?

~ Wizardry Dragon
"Not sea shanty again!"

Re: ExultStudio

Posted: Fri Jul 18, 2003 7:12 am
by drcode
I'd like to help, but the only thing I can suggest is to try it on Linux.

Or, a question for Colourless: Is there any way he can get a stack-trace (with symbols) on Windows?

Re: ExultStudio

Posted: Fri Jul 18, 2003 7:41 am
by wjp
Anything in stderr.txt?

Re: ExultStudio

Posted: Fri Jul 18, 2003 10:04 am
by Colourless
If it's exult studio that is crashing, you'll want to look at studio_out.txt and studio_err.txt if they exist.

DrCode: Not with our binaries, since they are stripped. If he was using unstripped binaries he could use gdb to do it.

Windows itself (via DrWatson) does make stack traces with symbols, but of course that only works with symbols in the MS Format which our binaries, even if unstripped, don't have since they are gcc compiled.

Re: ExultStudio

Posted: Fri Jul 18, 2003 1:49 pm
by Skutarth
BTW, in ExultStudio, if you pick up an object in the window and drop it back and let go, it crashes. I'm using the binary from today.

Re: ExultStudio

Posted: Mon Jul 21, 2003 6:36 am
by Wizardry Dragon
All I seem to see is "Error sending NPC data to server" (other than the standard stuff)

~ Wizardry Dragon

Re: ExultStudio

Posted: Mon Jul 21, 2003 10:09 am
by Dominus
could you mail me your patch dir (zipped)? I'll take a look then. (see my email addy on the about us page).

Re: ExultStudio

Posted: Mon Jul 21, 2003 3:08 pm
by Wizardry Dragon
Can do :)

~ Wizardry Dragon

Re: ExultStudio

Posted: Tue Jul 22, 2003 3:22 am
by artaxerxes
Wizardry Dragon:
Are you by any chance in the Toronto area? Your hostname looks vaguely similar to mine.

Artaxerxes

Re: ExultStudio

Posted: Tue Jul 22, 2003 5:22 am
by Wizardry Dragon
Ottawa :)

~ Wizardry Dragon

Re: ExultStudio

Posted: Tue Jul 22, 2003 1:13 pm
by toria
Well hello fellow canadians! Alberta here! Nice to see some "semi" fermiler posters! heheh

Toria

Re: ExultStudio

Posted: Tue Jul 22, 2003 3:48 pm
by drcode
And hello fellow North American:-)

Re: ExultStudio

Posted: Wed Jul 23, 2003 12:17 pm
by Achile Dragon
Same thing here in Québec . Maybe Exult Studio is allergic to canadian users

Re: ExultStudio

Posted: Wed Jul 23, 2003 1:20 pm
by Wizardry Dragon
Maybe... I hope not ... :(

~ Wizardry Dragon

Re: ExultStudio

Posted: Wed Jul 23, 2003 4:08 pm
by drcode
More likely it's allergic to Windows users:-)

Re: ExultStudio

Posted: Thu Jul 24, 2003 1:33 am
by Dominus
As I wrote to you in the private email I found out that you are using Windows 2000 and not XP like you said somewhere else in this thread.

Should have paid attention to what your pasted stdout.txt said.
This is the full stdout.txt if it helps any:
Exult version 1.1.0cvs
Built at: Jul 6 2003 18:42:10
Compile-time options: USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 3.2.3 (mingw special 20030504-1)

Platform: Windows 2000 Service Pack 3 Version 5.0 Build 2195
I repeat: Exult Studio still has connection issues on Windows 2000 and NT. We still haven'T found out what the problem is and Colourless did not yet have the time to look into it. Maybe he will look at it again.

We could have spared us a lot of posts if you hadn't answered that you are on XP...

Re: ExultStudio

Posted: Thu Jul 24, 2003 9:26 am
by drcode
I made the mistake of using Unix-file sockets in EStudio (because I didn't know anything about sockets at the time). Maybe if we switched to port-type sockets, it would work on all the platforms.

Re: ExultStudio

Posted: Thu Jul 24, 2003 10:18 am
by Wizardry Dragon
Maybe, it's worth a try anyways :)

>> Sorry Dominus, that was my mistake >> :(

~ Wizardry Dragon

Re: ExultStudio

Posted: Thu Jul 24, 2003 3:11 pm
by Dominus
Colourless decided to go the "easy" way and now forces ES on W2k or NT to connect in the Win9x style (ask him for details).
So with the next snapshot (look at the date) it *should* work out ok. Unfortunately no one of us can test it, so you will be our Test person :-)
Tell us if it works.
I'm glad we worked this one out.

Re: ExultStudio

Posted: Fri Jul 25, 2003 8:43 am
by Wizardry Dragon
Ooh, I get to be a playtester :)

~ Wizardry Dragon

Re: ExultStudio

Posted: Sat Jul 26, 2003 3:19 pm
by Wizardry Dragon
The NPC editor -does- work on my machine now! Thanks a ton all :)

(note: this is Win 2000 professional, not NT, so if you're on NT I am not gauranteeing it'll word :) )

~ Wizardry Dragon

Re: ExultStudio

Posted: Sat Jul 26, 2003 3:39 pm
by Dominus
*Dominus sighs satisfied

Thanks for testing. I'm glad it finally works for you. Have fun!

Re: ExultStudio

Posted: Sun Jul 27, 2003 3:55 am
by Wizardry Dragon
Well I dont know about NT but it works on Win 2000 Pro 8)

I do have one beef though: Exult Studio should have some sort of capacity to edit text.flx (or whatever it is that has the descriptions) so that we can rename/name shapes, for those of us that are making custom shapes :)

Other than that its all good :)

~ Wizardry Dragon

Re: ExultStudio

Posted: Mon Jul 28, 2003 7:45 am
by drcode
I think it does update text.flx (by writing out an updated one in your 'patch' directory). Try editing a shape by double-clicking on it, then change the name in the dialog box.

I guess it does lack the ability to edit the messages that are past the shape names.

Re: ExultStudio

Posted: Mon Jul 28, 2003 8:18 am
by Wizardry Dragon
But it doesnt edit existing names for me either? More accurately, it does but doesn't apply the changes by saving text.flx into patch (if it does save I dont know where it is saving)

BTW, if someone could prebuild roofs and stuff in combos it would help :)

~ Wizardry Dragon

Re: ExultStudio

Posted: Mon Jul 28, 2003 10:34 am
by Dominus
hmm, you can prebuild roofs and stuff in combos (as long as there is a similar construct already somewhere on the map).

Re: ExultStudio

Posted: Mon Jul 28, 2003 2:33 pm
by Wizardry Dragon
I mean, if someone could do that and include them as standard in ExultStudio so I dont have to do it :)

(I'll let you in on a secret: us programmers can be a lazy lot :) )

~ Wizardry Dragon