After finishing FoV, I decided the Isle of Fire castle would make a good home base. I started cleaning out the dust and busted doors and such, and generally cleaning house.
Upon saving and loading...most of it is ok, but a few things have reset to their 'normal' places!??! The pedestal for the Core, the statues of the three Principles, the base of Arcadion's mirror (but not the mirror itself) and the broken wall section. Could anyone enlighten me as to why they would move themselves?
Some objects have a memory of their location?
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Re: Some objects have a memory of their location?
hmm, maybe the disappearing objects bug work in reverse as well.
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Re: Some objects have a memory of their location?
I suspect he's talking about static objects (or whatever they're called e.g. walls and trees). I'm still surprised the changes aren't permanent. In the original, scenery objects would return after the chunk was unloaded/reloaded from/to memory (like when you walk a few screens away). In Exult, my experience has been that changes are permanent for that character, and in all instances of that chunk. If I save after accidentally hackmoving a tree, that tree will forever be gone in all instances of that chunk. If it happens in a forest or other common chunk, I'll forever be running across missing tiles (look like 8x8 or so, pixelwise, glowing squares -- IIRC they often suffer a hall of mirrors effect, too) where trees should be. The same goes for walls.
So either recent versions treat static objects differently, it varies with OS and/or installation, or his version is somehow inconsistent yet more in line with the original.
So either recent versions treat static objects differently, it varies with OS and/or installation, or his version is somehow inconsistent yet more in line with the original.
Re: Some objects have a memory of their location?
I haven't tried it in a chunk that's used elsewhere, at least...I doubt that the castle details are used elsewhere. I haven't moved trees or such, at least not that I'm aware of. I did recently before a reload because a pirate ran up to me saying "Stop!" and "I'd like to have a word with you" but he just stood there and the party wanted to kill him. Weird.