FOV+Keyring: Problem with Orb of Moons?

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andar_b

FOV+Keyring: Problem with Orb of Moons?

Post by andar_b »

I wondered if anyone else ran into this problem. I was using this 'map' to try to get to New Magincia right off the bat.

http://codex.ultimaaiera.com/wiki/Orb_o ... _Locations

But no matter how near or far I tossed the orb, I'd always end up at the nearest moongate to where I was. It does seem to take me other places, but when I try to go a particular place, I end up going nowhere fast. Any ideas?

I also noticed something strange that might or might not be an issue. I kept trying to get to NM but reappearing at the Britain gate. After four or five attempts at this, I noticed there were a TON of cloud shadows, to the point that the area where they overlapped was totally black. Normal?
Jaesun
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Joined: Thu May 14, 2020 1:34 pm

Re: FOV+Keyring: Problem with Orb of Moons?

Post by Jaesun »

The Orb of Moons works exactly like that in the original U7, in that it doesn't always take you to the correct shrine. You have to experiment a little, and keep trying.
andar_b

Re: FOV+Keyring: Problem with Orb of Moons?

Post by andar_b »

I see. That link said that the locations remained the same from VI to VII, so I assumed that tossing it somewhere between the Avatar and the left side of the screen would take me to New Magincia.
andar_b

Re: FOV+Keyring: Problem with Orb of Moons?

Post by andar_b »

It looks like the Keyring Mod is supposed to change how the Orb works, as per the readme (note to self: rtfm) but it doesn't seem to work for me, not the way it's supposed to according to Marzo's diagram.
Jaesun
Posts: 70
Joined: Thu May 14, 2020 1:34 pm

Re: FOV+Keyring: Problem with Orb of Moons?

Post by Jaesun »

"You can now teleport to the Shrines too; just throw the orb far from you."

Perhaps you are not throwing it "far" enough? I'd personally would love just a pop-up dialogue that let's you just select a location when "using" The Orb of Moons (with a random chance of it taking you to the wrong location).
andar_b

Re: FOV+Keyring: Problem with Orb of Moons?

Post by andar_b »

I'm actually using a slightly larger resolution than 'optimal' but only slightly, and it doesn't matter if I toss it near or far...it simply doesn't go where it's supposed to. Keyring hasn't updated in over a year, I'm just wondering if it may have been victim to a minor change in Exult in that time.
Dominus
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Re: FOV+Keyring: Problem with Orb of Moons?

Post by Dominus »

Hmm, just maybe the orb of the moon only works after fixing the ether?
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Dominus
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Re: FOV+Keyring: Problem with Orb of Moons?

Post by Dominus »

Actually it should stop working when the sphere generator is destroyed ;)
Looking at the mods source, the orb doesn't work (correctly or not at all?) if you are still around trinsic and/or haven't left Trinsic through the copyprotection answers way;)
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andar_b

Re: FOV+Keyring: Problem with Orb of Moons?

Post by andar_b »

THAT is quite likely to be the answer I was looking for. When I ran into this problem, I had gone over the Blacksmith's shop to make a quick testing save. I *thought* I was using vanilla BG+FoV, but perhaps not? Either way, thanks Dom for your suggestion.

I'm probably going to complete my playthrough this time, and may have an idea for a mod that incorporates repairing the moongates via the moonstones, as well as adding Castle Britain's underground seen in UW2
Dominus
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Re: FOV+Keyring: Problem with Orb of Moons?

Post by Dominus »

Sounds like a nice mod idea :)
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