#exult full logs for 22 Jun 2006 (GMT)

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[01:12:17] --> Quester has joined #exult
[01:12:36] <Quester> hi
[01:13:02] --> Owings has joined #exult
[01:13:11] <Owings> There you are
[01:13:32] <Owings> ok, who's the usecode boss here?
[01:13:49] <Quester> exultbot
[01:13:50] <Quester> :)
[01:15:12] <Owings> we're back with our questions about NPCs
[01:16:38] <Owings> Is anyone awake?
[01:20:28] <Owings> oh I think I'm gonna go commit suicide now...
[01:20:39] <Owings> Just for fun
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[02:57:42] <Quester> and?
[02:58:08] * Quester slaps Owings
[03:03:21] <SB-X> lol
[03:03:26] <Quester> hi
[03:03:35] <SB-X> heya Quester
[03:03:48] <Quester> maybe you know, how to change initgame.dat?
[03:03:57] <SB-X> with a hex editor?
[03:04:51] <SB-X> i dont know how to change it from ExultStudio if thats what you mean :)
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[03:06:30] <SB-X> wb Quester
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[03:07:42] <Quester> maybe you know, how to change initgame.dat?
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[03:53:24] <Owings> SB-X, are you still with us?
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[03:54:14] <Quester> oh, Kirben
[03:54:18] <Quester> can you help us?
[03:55:29] <Kirben> No, no I don't know how to how to change initgame.dat?
[03:55:45] <Quester> we change it
[03:55:58] <Quester> but russian letters don't work in npc.dat
[03:56:39] <Quester> same problem was in usecode 2 age ago, but it's fixed
[03:58:12] <Kirben> No idea, I don't know the internals of Ultima 7.
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[06:35:45] <SB-X> Quester you must not have looked at the logs
[06:35:54] <SB-X> i already answered you
[06:37:36] <Quester> hm... ok, I'll see
[06:38:00] <SB-X> i was busy in another window :)
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[06:44:01] <Quester> it is bug in exult... chars in 0.127 only in npc names
[06:45:59] <Quester> Darke, are you made decompier for usecode?
[07:03:22] <SB-X> looking at all of the people in this channel now, darke is the biggest expert on usecode
[07:03:32] <SB-X> or wjp
[07:05:27] <Quester> they are absent
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[07:39:09] <wjp> when you say "russian letters don't work in npc.dat", what do you mean?
[07:39:27] <Quester> hi :)
[07:39:57] <Quester> npc names pop up when you click on peoples
[07:40:35] <Quester> if change names into russian I see only "townsman", "nobile", etc
[07:41:20] <wjp> it only shows names when you already talked to them
[07:41:41] <Quester> yes, I know
[07:41:45] <Quester> I talked
[07:41:52] <Quester> no changes
[07:42:12] <Quester> if back english names, all ok
[07:42:55] <Quester> maybe strcopy coping only 0...127 chars?
[07:43:07] <wjp> unlikely
[07:43:47] <Quester> party members work perfectly, 'couse names in text.flx
[07:44:12] <wjp> ah
[07:44:32] <Quester> russian letters in 195..255 range
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[07:46:37] <wjp> looks like you were right :-)
[07:46:47] <wjp> actorio.cc, line 386
[07:47:27] <Quester> heh. can you change it? we complete translation into russian
[07:47:41] <Quester> only npc names in engligh
[07:47:47] <Quester> *english
[07:48:46] <wjp> I'll have to look why exactly the check is like that tonight
[07:48:59] <wjp> can you file a bug report on SF so I don't forget about it?
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[07:49:22] <wjp> (just want to make sure changing it doesn't break the english version)
[07:49:31] <Quester> of couse! big thanks :)
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[08:00:30] <Quester> oh, another question. where I can see numbers of all party npc?
[08:01:52] <Quester> if(!(var0006 == 0xFE9C)) goto labelFunc085F_00FC; - this is checking about Avatar, yes?
[08:04:28] <Quester> what about other party members?
[08:12:10] <Quester> oh, I found it!
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